"There's lots of different ways to slice away at this problem – that's an example of what we’re trying to do to start trying to mitigate this a bit," Piepiora said. "Whenever Joe would like to make a change based on feedback he's seen, the first version is always, 'Can we do this immediately?' Never, 'Hey let’s get this in eventually, when it makes sense'," added lead producer, Tim Ismay. "I know it's frustrating to hear me say, but the reality is that we're moving really, really quickly on this, and we're trying to provide more space in the future, we're figuring out how we're going to get that accomplished."Ĭonsequently, the Diablo team was keen to stress that was going to prioritise "getting it right over 'doing it right now". We've got good plans of things we can do to improve the situation. “We are talking a lot about what we need to do with this. “I'll say real quickly, we definitely hear everybody about this,” Piepiora said in the livestream (thanks, PCGN). Responding to a fan question on a recent livestream, Diablo 4 associate game director Joe Piepiora confirmed that the team "definitely hears everybody about" the cramped storage allocation.ĭiablo IV | Season of the Malignant | Announce Trailer.īut whilst confirming that Blizzard had "good plans", Piepiora did admit that the team was "still figuring out how we're going to get that accomplished". More storage space is on the way to Diablo 4.
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